Showing posts with label ON TIME. Show all posts
Showing posts with label ON TIME. Show all posts

Wednesday, September 14, 2016

Top 10: The Top 10 Games You May Not Have Played

(Disclaimer: This right here? This is recycled content. I wrote this list, like, in 2009. It's only barely edited for formatting and spelling. Yay lazy. But seeing it made me want to continue listing stuff, so I'll probably write a few more parts to this list in the near future. Yay inspiration! Also, I totally didn't include any pictures or videos of any of the games listed, cause lazy. Yay lazy. Anywho, on with the ye olden content!)

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In today's world of video games, the most popular titles have a tendency to dominate the shelves, forcing games that are equally awesome to the bargain bin. As such, games that should be enjoyed are rarely talked about, much to my chagrin.

This list is made to give you, the reader, a list of games that, in my opinion, should be at least tried by everyone, and you may not have ever considered touching. 

Now mind you, I'm not listing games that are truly obscure, as even I haven't really delved into good titles of that caliber. Nor am I saying that all of these games are the epitome of gaming itself. Just titles that you may or may not have heard of, and should give a shot if you haven't. You may find them to be pretty fun, just like I did.

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10: RUN SABER (SNES)

When I was a little kid, I remember going over to my best friend's house, absolutely dying to play Super Mario World, or other similar games. Imagine my surprise to instead be introduced to a game called Run Saber, a side-scrolling co-op game in the vein of Strider or Ninja Gaiden with catchy music, and quite a bit of flash and flare. 

Or at least, as far as my four year old self was concerned. 

The game, featuring (at the time) crazy special moves, fun fast paced combat, and the ever-loved couch co-op became one of my favorites as a child, and even now, I'd be glad to slap it into the SNES, and, along with my little brother, take Allen (The Electric Saber) or Sheeva (The Ice Saber), and go to town against Kurtz, the rogue first saber.

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9: DEVIL KINGS (PS2)

Despite how much I enjoy the Dynasty Warriors series, it eventually got somewhat stale to me. As such, I needed an alternative. Enter Sengoku Basara, or, Devil Kings as it was re-christened stateside. 

As far as I'm concerned, the game is Capcom's answer to Dynasty Warriors, and it does it's job well. Relatively large masses of enemies, cool environments, unreasonably cool fighting styles, large scale special moves, and a stylish take on Japanese history made Sengoku Basara cool. It's English version dropped the history part, and came up with a darker story based around an emperor who sold his soul to the devil, and must be taken out. 

Obviously. 

The addition of the "Priming" system (necessary for those awesome special moves), extra moves, and 'so bad it's good' voice acting, plus the previously stated features make Devil Kings a fun game to play on a rainy day.

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8: SOUL BLADE (PS)

Ah. 

My first encounter with the tale of souls and swords eternally retold occurred when my father picked up this game on a spur of the moment decision when first buying our old PS1. I was initially suspicious of the game, figuring it couldn't be better than Tekken, and the only experience I had with weapon based fighting games was Bushido Blade; A good game, but not my style. 

I was pleasantly surprised to find out that Soul Blade is an unreasonably awesome game. 

Years later, I was further surprised to fins out that there were many people who had played Soul Calibur, and yet never touched the father of the series. I was amazed. Soul Blade was a masterpiece for it's time, what with the varied character list, the ever awesome Edge Master mode, the stellar soundtracks (yes, in the plural), and a story worth telling again and again: A demonic pair of swords are found by a dread pirate, and years later, the pirate slaughters an entire port town in Spain, and takes it for his own. Warriors from around the world know of the swords from different variations of legends, and all converge to fight it out for the right to wield them. Little do they know that the current host to the blades awaits their arrival, so he can feed their souls to the ever-hungry blades. 

What's not to love!?

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7: CHAOS LEGION (PS2)

The first time I saw Chaos Legion, a friend of mine was trying out a demo for the game, and I thought it looked pretty cool, especially since I had just beaten Devil May Cry, and was looking for something to fill the void. I never gave it a second look however until about 2 years ago. Chaos Legion is a rather awesome game. The reason, hands down, being the game's namesake. 

If the game was simply a hack and slash with the fighting style Sieg Wahrheit (the main character) uses, then it could easily be written off as just another okay action game. But the inclusion of the Chaos Legion allows for quite a bit of variation that makes the game awesome. here are 6 different regular legions and one ultimate legion to choose from of which you can equip two at a time, each with their own specialties, be they range, brute force, explosions, swordsmanship, or otherwise. To add to their usefulness, each legion can give Sieg an extra special ability without having to be equipped, be it making Sieg jump high, summoning a legion for a quick assist attack, or taking an attack for Sied to keep him alive. Each legion can be leveled up for added strength and such, and altogether, they make the game. The game also has a good soundtrack that keeps in feel with the game, and interesting gothic level designs. It's not very long, but it will keep you entertained to say the least.

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6: GUILTY GEAR ISUKA (PS2)

The black sheep of the Guilty Gear franchise, Isuka is great fun for one big reason. And that's the GG Boost mode. Almost like a Street Fighter 1/Streets of Rage hybrid revival, Boost mode takes the fighting game characters and system of the regular Guilty Gear games, and slaps them into a 2D co-op side-scrolling beat-em-up with great music, awesome levels, and challenge up the wazoo. Fighting the second stage's version of Robo-Ky in Co-Op mode is by far one of the hardest battles I've ever faced in a game like this. 

It surprises me that despite how popular Guilty Gear is, this entry simply wasn't as well received. Anyone who enjoys games of the beat-em-up genre should give this game a spin.

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5: PHANTOM DUST (XBOX)

In the land of RPGs, turn based battle tends to be king. And even when that isn't the case, action RPGs tend to follow similar formulas and story styles at all times. 

This is not the case with Phantom Dust. 

A strange meld of Action RPG and card game, Phantom Dust is set in the somewhat distant future, where everything above ground is a wasteland due to a strange dust that swept the planet, and the survivors suffer from amnesia save for the lone common memory of an area known as "The Ruins." 

In order to restore their memories, the underground based survivors who can channel the dust to use a variety of powers, known as Espers, travel the surface looking for the ruins in hopes of achieving their goal of curing their amnesia. You play as a nameless protagonist whom the Espers found in a capsule along with one other man. Finding you that you are an Esper yourself, you join the Espers in their search for the ruins in hopes of finding out just who and what you are. 

The gameplay itself is cool in a way I found very innovative, building skills into a deck known as your "Arsenal", which you use to fight your numerous opponents on your missions to the surface. The environments are entirely destructible, and the raw amount of variation your Arsenal is capable of is stunning. Unlike a card game, or a turn based RPG however, you utilize this arsenal while running, jumping, dodging and generally acting as if playing an action game. 

All of this, plus the soundtrack comprised of remixes of classical compositions, and the option for a custom soundtrack if you so choose make this game a solid gem that I would suggest to anyone willing to listen.

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4: LEGACY OF KAIN: DEFIANCE (PS2)

I truly could mention any game in the Legacy of Kain franchise here, but I chose Defiance, as it is my favorite, no contest. 

The grim story of Nosgoth is reason enough to give the games a look, from Kain's start as a nobleman turned vampire out for revenge, to the story of his eldest vampiric child, Raziel, whom he seemingly betrayed and killed, to the revelations of their Elder Gods, and of course, the mystery surrounding the Soul Reaver. 

Defiance however, has, along with a spectacular story and great level design, a solid gameplay system, based around raw sword combat, powering the Soul Reaver, and, depending on who you're using, either draining the blood of your foes, or devouring their souls. The game is split between both Raziel and Kain, a first for the series that certainly provides a nice sense of perspective. This game is one of my favorites, and should be tried at least once.

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3: SHADOW OF THE COLOSSUS (PS2)

The first of two games that are almost required to be mentioned on any underrated games list, and entirely interchangeable with the game in the second place spot, Shadow of the Colossus is, in short terms, a work of art. 

The story of Wander journeying to the Forbidden Lands to bring Mono back to life is extremely well told in the most economic of manners, the games atmosphere is positively epic, and there are so many little details apparent that it makes your head spin with the thought of how much work had to go into the game's creation. And yet, the games shining point is without a doubt the battles with Wander's giant enemies, the Colossi. Scaling the massive beasts and using Wander's mystical blade to find their weak point, a glowing sigil, then stabbing them time and again in a frantic attempt to bring them down is without a doubt one of the most epic feelings one could have playing a video game. It's a spectacularly innovative idea for a game.

One only matched by...

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2: OKAMI (PS2)

The other game required to be on any and every list of underrated games, the tale of Amaterasu traversing the expansive lands of feudal Japan to vanquish the 8 headed demon snake Orochi and restore balance to the world is one of the most excellent experiences I've ever had playing a video game. 

The innovation that matches the battles with the Colossi is known as the Celestial Brush. The ability to affect the very fabric of the world by painting your will across it is one of the coolest ideas I've ever encountered. 

Okami has memorable characters, a beautiful soundtrack, an expansive world, a great amount of replay value, and an absolutely spectacular story. Celestial Brush aside, the combat system is still great fun, should you decide to wield Amaterasu's reflector, the giant blades she comes to possess later, or even the long strings of prayer beads, combat is never dull. Truly, this would have been the number one game for me. Except there's one other that managed to edge it out...

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1: BUJINGAI: THE FORSAKEN CITY (PS2)

This... This is a game that makes the top of the list not for it's story, which is absolutely non-existent. 

It's not for the soundtrack, which, while catchy, isn't anything worth screaming over. 

It isn't for the graphics, which are good, but certainly not groundbreaking. 

It isn't even for the characters, as they're about as well developed as the story, which is to say, not at all. 

No, Bujingai grabs the number one spot because every person I've ever asked has never heard of the game, and yet every person I've ever let play it came to the same conclusion. They've never encountered a more fun combat system in an action game. 

Ever. 

Bujingai's movie-like combat system is one of the most awesome things I've ever had the pleasure of watching or playing. Every move the protagonist, Lau Wong (based on japanese musician Gackt), makes flows together so well that I was blown away by the fact that his fighting style belonged to a Playstation 2 game character. Capable of chaining together combos that number in the high hundreds, the amount of things Lau can do with just two swords and a few special moves is insane. Especially for such a simplistic battle system. Truly, there are better combat systems out there, but I've never had more fun fighting hordes of enemies, running through castles broken into pieces in the sky, or fighting my rival on glowing blue water on a sliced in half portion of the moon than in Bujingai. The fact that you get to create the opening movie yourself by beating the snot out of poor unsuspecting enemies is just icing on the cake. 

High quality icing. 

There's so much I want to say for Bujingai, but I just don't have the words. Don't play the game if you're looking for anything groundbreaking or incredible in terms of story or anything to that effect. But if you want a raw undeniably fun time with great action, and an unreasonably awesome combat system, then grab this game, and PLAY IT!

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I'm sure there's a pile of other games just as worthy to be on this list as anything I may have put up here, and if you know any, you should let people know. They deserve the recognition. These are the games I think should be tried. Thanks for reading.


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Well alrighty. A blast of opinion from the past all set to start a new series of top 10s. I dunno when the next one is happening, but it is, and sometime soon preferably. I kind of look forward to seeing how my opinion of underplayed games has changed in the last 7 years.

Yep.

Wednesday, September 7, 2016

Conventions about Dragons!

Aloha, homies!

Over the last weekend, I had the ever so lovely pleasure to attend the Dragon Con convention, in Atlanta, Georgia.

It was super dope.

I got to see all kinds of great panels, I got fantastic food, I got to hi-five Will Friedle (Eric Matthews, Terry McGinnis, Ron Stoppable) just because, I got to see Austin St. John slip into the role of one of my childhood (and all time) heroes, and I got to see a whole bunch of amazing cosplay.

And a whole bunch of not so amazing cosplay. (Who cosplays as the twin towers on 9/11?)

And a hundred million Pokemon Go related things.

And a hundred billion Harley Quinns.

But overall, super dopeness.

So here's a photo gallery! Regularly scheduled gaming type stuff will re-commence on Saturday!



Yep.

Wednesday, August 24, 2016

Top 10: Video Games of 2016 (So Far)

Here goes the 2nd of (hopefully) many Top 10 lists on StuffMax.

As the title says, we're gonna be counting down the top 10 games of 2016 (so far.) I had intended to do this list at the halfway point of the year, but I hadn't gotten my shit together yet, so, you know, here we are at the end of August. But here we go!

Rules* of this list are pretty simple.

  1. The game has to have been released in 2016, prior to 8/24/2016
  2. I have to have at least tried the game. (Or at least that was the plan... I kinda slacked on games this year so far, so I've missed quite a few releases. So interspersed through this list will be games I've at least researched.)

That's kinda it. If it fits those criteria, it counts.

Later (in January next year) I plan to do a Top 10 games of 2016, and have it be based off of review scores as opposed to just off the cuff opinion, but that's for then! This is now!

Pretty sure that covers everything, so lets slide on into the list proper!

*as always, rules are subject to change at my whim, cause fuck it why not.


Runner-ups: Blade and Soul, Furi, Samurai Warriors 4 Empires


10
The continuing adventures of Ubisoft's graphical lies.

The Division

Direct competition for Destiny's spot as #1 MMO shooting game of the generation, The Division boasts solid (though strongly lied about) visuals and very well crafted gameplay, though it admittedly is also not the most groundbreaking effort. (Played)

9
It's everywhere. EVERYWHERE.

Overwatch

First posterchild on this list for taking the world by nonsensically powerful storm, Overwatch came to the table impressive visuals, an excellent cast of characters, fast, frenetic and fun gameplay, and a system of competition that seems to have well and truly solidified it's longevity. (Haven't Played)

8
The King of Pocket Fist Tournament?

Pokken Tournament

Tekkan and Pokemon had a child, then taught it some ABCs and tossed it out into the world. And lo and behold, it was pretty, fun, and surprisingly solid. Plus it gets many points for Lucha Pikachu. Being able to hit the Stone Cold Stunner on Charizard is too hilarious. (Played)

7
Ugh.

Street Fighter V

Stong contender for the most salt-inducing game created this generation and bearer of some of the most annoying online gameplay of all time, from its shitty point and ranking system, terrible Rage Quit penalty system that, as of recently, punishes players who have been rage quit ON, and some of the most barebones content since Street Fighter 1, Street Fighter V can easily be one of the worst experiences ever.

That said, the game looks fantastic, the soundtrack is overall very top quality, the gameplay (when offline) is on-point as fuck, and the simplification of the game to a degree has indeed achieved the goal of making entry to the Fighting Game Community a much easier experience. (Played)

6
Mini-Dark Souls!

Salt and Sanctuary

Haven't touched SnS yet, but everything I've seen and heard leads me to believe that this 2D Dark Souls love letter got the touch. So I'm giving it the benefit of the doubt. It looks good, it sounds good, and is Dark Souls-lite.

On a related note, Salty Struggle Souls: Sanctuary Edition is coming soon! (Haven't Played)


5
If this series could just be movies, that'd be great.

Uncharted 4

Admittedly bending the rules some here, as I've done minimal research on the game so as to avoid spoilers, as I'm still in the middle of Uncharted 3. That said, if the last 3 games, the trailers, the reviews and Naughty Dog's track record are anything to go by, Uncharted 4 is likely just as fantastic as the rest of the Uncharted series. (Haven't Played)

4
To be the greatest master of real life.

Pokemon Go

Exhibit B for unstoppable force of pop culture, Pokemon Go easily became one of the most popular things to exist since the original Pokemon games, re-upped on the Pokemon Series' global phenomenon status, and singlehandedly got millions of people up off of their asses and outside walking and living the dream the be the very best like no one ever was. Team Valor, by the way. (Played)

3
Chop all the things!

Monster Hunter Generations

I haven't gotten much of a chance to play Generations beyond the demo, but from what I have played, it's basically good ole tried and true chopping of monsters with everything that fans of the series have come to expect, with the added bonus of taking place in a whole bunch of hub towns celebrating the series, with an unparalleled number of monsters for the series, and fancy super monster chopping attacks and playstyles, and so it's good. (Played)

2
The end of an era.
Dark Souls 3

The final chapter of in a saga of soul crushing salt, bitter victory, and incomparable reward and relief, Dark Souls 3 is a culmination of everything the series has put forth so far, and it does fantastically almost everywhere, though its vague story is a bit TOO vague this time. But with the DLC on the way, that might change too. (Played)




And FINALLY


EL NUMERO UNO



1
THE SINGLE GREATEST FUCKING GAME EVER OF ALL TIME.

Final Fantasy XV

Yeah, fuck the rules. I don't care. This game is the best game ever, and that's it. This year. Last year. 220 B.C. All time. Ever. (IT DOESN'T MATTER IF I PLAYED IT. BEST GAME EVER. PERIOD.)


Yeah, that about covers this here Top 10. As always, feel free to leave a comment agreeing, disagreeing, or whatever tickles yo' fancy.

Yep.

Wednesday, August 17, 2016

Review Sideed

Sideed, meaning eight in Somali!

Alright, this is for sure a bit out of order, but fuck it, I'll circle back to the seventh review eventually.

Review the eighth from the StuffMax team (a.k.a Me, Myself and I) is...


Salty death, over and over...

Dark Souls III!


Third (and supposedly final) game in the dark fantasy series published by From Software and spearheaded by Hidetaka Miyazaki, Dark Souls III sets out to be the ending the series deserves, attempting to blend all the best parts of the games that came before it, and create the final masterpiece Souls game in the epic saga.

As always, it is my aim to find out if they've succeeded.

Let's find out!


First Impression

Like nearly every other Souls series game, Dark Souls 3 wastes no time in breezing past the company logos and getting directly to the ominous, near abyssal screen harboring only the games' title.

Unlike previous games in the series, Dark Souls III doesn't accompany this simple and dark start screen with haunting and lulling music, no. Dark Souls III leads in with a beautiful angry and horrifying orchestral swell, full of tortured chanting and beautiful bell work weaved within, setting one's blood racing for one final trip through From Software's salt mines.

Once entering a new game, players are treated to a glimpse of the decaying and truly hellish world that has been left by the folly of those who came before, as well as their role in saving it before the last dregs of fire die, and the world fades into darkness.

The character creation has become solidly more robust, and the beginning stage of the game sets a proper tone for how you're going to be spending the rest of the game.

Crawling out of a coffin after you done died again.

That said, the opening cutscene is a tad on the threadbare side, and not in a way that the Souls series usually handles so well. As opposed to providing exposition while still leaving things vague enough to draw your own conclusions, Dark Souls III opens in such a way that more leaves you a bit confused, and doesn't do much for your imagination other than creating the hope that further exposition will increase your understanding of the situation.

8.0/10: While the start of the game does a very good job of hyping you on an emotional level, the opening is somewhat lacking in terms of hooking you from a storytelling position. On some plane, this works, as the lack of information naturally invokes a form of curiosity, but for people with less investment in the series who aren't coming from older games, it may be a bit harder to get into the world off the bat.


Overall Presentation

Dark Souls' dark fantasy Berserk/Lovecraftian fusion beast of an aesthetic reaches its fever pitch, going above and beyond on the towering spires, horrific bloody tentacle beasts, filthy cretinous backstabbing peasants, and stoic, almost soulless armors ranging from the shiniest of the shiny to the most grody and grimy. The goal of the Souls universe generally seems to be the strongest attempt at making a medieval world that nobody, right mind or otherwise, would want to live in and damn does Dark Souls III hit those notes.

Just don't see me. I'm not here. Not here at all.
In just as many ways though, the vistas and arching stonework sprawled across the kingdom of Lothric can be absolutely breathtaking, with there being moments of legitimate beauty amongst all the filth.

The games menus and text styles suit the mood and tone of the game throughout, and the muted colors of the HUD ensure that there's nearly no point where your immersion is broken by bright colors in this dark, dark world.

To keep you solidly immersed, ambient noise and music trade out at constantly proper moments, at a rate so natural that you almost never notice.

9.5/10: Dark Souls nails it's intended look and feel on every note. If there is anything damn near perfect about this game (and damn near every other Souls game), it is this. That said, there comes a point where things begin to look a bit same-y due to the color tone of the game, but that's easily something overlooked by the time it occurs.


Accessibility

The Souls series is not a series for everyone. Gaming has a reached a sort of position where it has become so popular that most games attempt to appease all comers, which, while benefiting the overall continued presence of gaming in the public eye, has the downside of making most big-name games these days almost feel like they are holding your hand and guiding you along until you're at a point when you don't need it anymore.

And then they may keep holding your hand.

The Souls series does not believe in that philosophy.

That said, Dark Souls III does make more of an effort to make the game more accessible to those who may have been turned off by the Souls games original style of simply pushing you into a spike covered room filled with ravenous zombie wolves, and shutting the door, living it to you to tear a key to the door in the ceiling out of the stomach of the biggest baddest wolf in the room

And when you finally climb out, there are more wolves.

And the breath fire, cause why not.

Not that the game has gotten any easier. But whereas you had to figure out most everything but the basic controls on your own before, the game creates a more forgiving initial environment, with a more comprehensive guide to the controls, faster access to healing items, and super quick access to hub area where you'll spend the majority of your time, in addition to more plentiful checkpoints (bonfires), and the ability to warp from checkpoint to checkpoint, removing the hassle of traveling and backtracking.

So the Souls series now gives you a knife and shield, and the first room doesn't have spikes anymore.

That does make the sudden face first dive into pain a bit more jarring, though.

5.0/10: Dark Souls hasn't changed much in that it's not a big fan of helping you along the pathways of it's world, preferring you buck up and fend for yourself until your strong enough to eat everything that slithers in front of you, but at least it will point you in the right direction for once. And the game's relatively intuitive to get into.


Graphics

Dark Souls III is not the strongest graphical outing on today's systems, but man oh man, does it make use of what strength it has. Where the game isn't as powerful as far as character models and such go, the expanses of Lothric be they disgusting or beautiful are absolutely fantastically rendered, no matter what kind of environment the game throws at you.

From the high castle walls illuminated in the sun being ever so slowly eclipsed, to the unfortunate swamps buried deep below, and ranging to the hauntingly beautiful frozen preserved city of those
who reside above, Dark Souls never lets up on environmental excellency.

In addition, the models for the nerve-wracking boss characters, the excellent particle effects, the trails of light that follow the ridiculously violent swings of weaponry and the fantastic textures of the various equipment all stand out as wonderfully crafted, with excellent design picking up for the few times where less powerful graphics can't manage.

8.5/10: While not the most powerful graphics in the current-gen yard, Dark Souls III makes use of everything it has in fantastic ways. Still, the occasional moments of clip and some rough looking human sized models and faces occasionally stand out as low points.


Sound

The Dark Souls III soundtrack is absolutely stunning, ranging from creepy to pulse pounding, horrifying to haunting, and with some callbacks to older tracks in the serious, even makes tasteful but firm use of nostalgia. There are very VERY few moments where the musical direction doesn't work, but they do exist. But they are thoroughly outnumbered by the constant solid work.

The groans and screams of the unfortunate souls that populate Lothric come across as just as tortured as you would wish to avoid on any day, a solid note in an overall excellently handled example of vocal direction.

The game's characters come across as thoroughly untrustworthy no matter where you are, a feel the game tries to employ with gusto to remind you that nowhere is safe, and you truly don't feel safe anywhere, a fact not helped by the drops in music that leave you with little but ambient noise and silence.

When combat is the name of the game, DSIII does not disappoint, with clangs, bangs, slices, wet thuds and crushing snaps rendered with every excellently animated swing.

9.5/10: DSIII's sound direction is impeccable, easily on of the highest points of the game, with nearly no misses.



Controls

A duel! Please don't stab me...
An area where the Souls series has increased in fantastically, whereas Dark Souls controlled like a well thought out tank, Dark Souls III controls like a finely oiled sleek war machine, movement excellently responsive and hand position quite intuitive, with the minor changes to button layout making certain control decisions feel much more natural.

Offense and defense are handled by the shoulder buttons, with new Weapon Arts taking the place of series staple charge attacks when wielding a weapon with two hands.

Items, dodging and rolling, jumping (which is a bit on the shaky side) and confirmation controls are
mapped to the face buttons, with easy access to a quick menu and emotes on the PS4 touchpad (I've only played this on the PS4, so I am not aware of how the quick menu or emotes work on the X1, though I imagine they're controlled by the Start and Back buttons.)

These smoother controls with less input lag fit the increased pace of the game, where a bit more fast twitch reaction is required of the player.

Despite the increased pace of the game though, attacking is an action you commit to, so it's important to give thought to that when choosing to swing, as swinging wildly or at poor times are an extremely easy way to see that familiar glow of a bonfire far faster than you would like...

8.5/10: Dark Souls controls excellently, fluidly, and comfortably, though some may find the combat buttons being on the shoulders as opposed to the face of the controller a bit off-putting. Also, jumping, while better than previous entries, is still a bit on the unfortunate side.



Difficulty

You know, I want to go particularly in depth for how hard this game is, but I kinda think it's common knowledge that the Souls series prides itself on its difficulty. Now, I didn't find it to be particularly hard, but that's coming from having beaten every other game in the series and being used to this level of difficulty. And there is a lot to be said for how even one person joining you in jolly co-operation will make certain portions of the game far easier.

That said, when playing solo, the game has not remotely fallen off in difficulty, not even a little bit.

Enemies are faster, hit harder, and things that made previous games easier like stacking armor to make your swings unstoppable or racking up nonsensically powerful magic nukes don't have anywhere near the same impact that older games seemed to allow.

And bosses seem to be harder than ever, now with new phases and forms that they assume mid fight, disgustingly powerful grab attacks, teleportation and generally being a million times bigger than you, and reaching you from across the world.

Also, sneak attacks and poison and evil everywhere.

Expect death. And expect it often.

8.5/10: Death is a constant in the game, but almost never is it cheap and not a result of you fucking up. This is for sure a game you should only come for if you're looking for challenge though, as you can't select your difficulty, and on new games, it only goes higher.



Replayability

One of the highlights of the Souls series is it's replayability. DSIII is a bit on the disappointing side as far as that goes, as there isn't much reason to continue playing once you've finished the game besides the challenge of the increased difficulty, as unlike in other Souls games, not much changes as far as your rewards and character interactions go when you start a new playthrough.

420 Praise It!
But if challenge and joining with people in jolly co-operation (or not so jolly invasion) is your game,
then feel free to get yourself in there!

That in mind, there are at least 3 planned expansions coming up, so the game does still have life beyond the first thrill of success. But as that hasn't be released yet, we can only anticipate excitedly.



7.0/10: The game isn't as full of cool surprises on later playthroughs, but the joy of victory and the thrill of jolly co-op (or invasion, if that's your thing) make replays worth it. Plus, it's really easy to miss stuff, so it's nice to find what you missed the second (or third) go-round.


Story

Dark Souls III's story surrounds the struggle of  you, the reborn Ashen One, conglomerate of all those who failed to link the fire and save the world as you rise in a last ditch effort to use the souls of the Lords of Cinder (the big baddies spread across Lothric) to give energy to the First Flame before it's snuffed out, and everything goes to hell in a handbasket....

Well, more to hell in a handbasket. A lower circle.

Aaaaand... Well, that's about all you get, story-wise. There are some more threads and such, connections to previous games, but the game does it's damnedest to let you know that any story you gather is almost conjecture. And while in some regards, that can be the beauty of the Souls series, it doesn't work if the game doesn't give you much to formulate ideas with.

There's plenty of fantastic lore in the item descriptions and environment, but very little by way of what's happening as the main story progresses.

Now, admittedly, there are fans who have likely looked harder than I have, and gleaned a much more complete story, but admittedly, I didn't really feel like enough was given to have a satisfying and fulfilling conclusion.      
5.0/10: The lore of the Souls series is always strong, and it's a solid base, but the game feels too vague to even enjoy the regular art of Souls theory-crafting.



Fun Factor

I still don't like these odds...
All that said, we come to the most important part. Is the game fun?

Hell yes.

The story is not solid, sure, there's a solid chunk less content, and damn is this game sometimes like beating your face against a wall until your blood transmutes into pure rage-induced salt.

But between the beautiful world, extensive lore, dope armor and weapons, cool attacks, fending off invasions, Jolly Co-operation, and the sweet, sweet taste of victory...

Man.

There's pretty much not a damn thing like it.

I just wish it was longer. I wish there was more.

9.5/10: I have every intention of going home and swinging in to this game later this week. Maybe even tonight. My one gripe is it's over too soon. Good thing there's both New Game + AND incoming DLC!



SCORE

And so, we reach the goal-line!

Survey says....

THE VERDICT
DARK SOULS III SCORES A
79.0
A GREAT DAMN GAME
Woo. Yeah!


Dark Souls III is a really solid game, and despite the score, I love it way more. Maybe I'm getting better at this bias thing!

Anywho, I will revisit this game once the expansions drop, and see how it looks to me then!

WOO! Just before deadline.

Alriiiiiight.

Look out for new video content on the StuffMax youtube channel on Saturday!

Yep.