Showing posts with label Blog. Show all posts
Showing posts with label Blog. Show all posts

Wednesday, September 7, 2016

Conventions about Dragons!

Aloha, homies!

Over the last weekend, I had the ever so lovely pleasure to attend the Dragon Con convention, in Atlanta, Georgia.

It was super dope.

I got to see all kinds of great panels, I got fantastic food, I got to hi-five Will Friedle (Eric Matthews, Terry McGinnis, Ron Stoppable) just because, I got to see Austin St. John slip into the role of one of my childhood (and all time) heroes, and I got to see a whole bunch of amazing cosplay.

And a whole bunch of not so amazing cosplay. (Who cosplays as the twin towers on 9/11?)

And a hundred million Pokemon Go related things.

And a hundred billion Harley Quinns.

But overall, super dopeness.

So here's a photo gallery! Regularly scheduled gaming type stuff will re-commence on Saturday!



Yep.

Wednesday, August 31, 2016

No Post Week!

And for a reason! StuffMax will not be updated on it's usual days of Wednesday and Saturday this week, because I will be gallivanting off to Atlanta so as to experience Dragon-Con!

No costume for me this year, but I greatly look forward to the whole experience, and if it proves to be dope, will be re-attending next year. Here's hoping!

Yep.

Tuesday, August 30, 2016

COUNTDOWN TO NIRVANA: An opinion on Kingsglaive.

Okay, so earlier this month, I had the opportunity to see Kingsglaive (the Final Fantasy XV companion movie for those not following peripheral media for the game) in theaters. While I intend to write a fully fledged review for the game in the (semi) near future, I just wanted to get some less formalized opinions out in the air without being bound to whatever review rules I set for myself.

So, first thing's first, I thought Kingsglaive was "Kinda good" at best, and very definitively "Okay" in general.

The movie is stunningly beautiful, easily some of the most top quality graphics I've ever seen in any video game related media, and if nothing else, it does a solid job of presenting some backdrop for events that will for sure be occurring in-game. But as a standalone tale, it's pretty lackluster.

The acting ranged pretty heavily from extremely strong (good ole' Sean Bean) to nigh unbearable (Whoever the hell played Libertus), and the immense range in acting quality in addition to (in my opinion) some strange casting choices made some of the movie hard to sit through. In addition, the story told in the movie would have been better told in multiple parts as a mini-series or something to that effect, as while the movie does a good job making me want to see how what happens will affect Noctis and his journey, it does rather poorly at making me care for the people the events of the movie are actually happening to.

The pacing and characterization decisions make it so there isn't really enough time to build a relationship with any of the main characters that aren't directly tied to Noctis, and the plight of the characters lacks any emotional punch due to much of their pre-existing strife occurring off-screen, or simply being relayed verbally.

The movie also has a serious uncanny valley problem, with textures and certain animations being mind-bogglingly well done, but general human movement and facial animations striking as distinctly off.

On the more positive side of things, the action in the movie is animated fantastically, and when the movie decides it's time to pull out all the stops in terms of spectacle, there is no shortage of stops to be pulled. When things take off, they do not come back down, and makes for a thrillingly good time.

All in all, I enjoyed Kingsglaive, but it for sure wasn't some amazing experience, feeling more like a nearly 2 hour long expository lore cutscene for the game proper. But Kingsglaive and Brotherhood in tandem give me high hopes for the handling of game itself, as both products have invested me rather strongly in how things will play out for Noctis and his closest friends.


On a separate note, It's Noctis' birthday, according to Square. Woo!

Yep.

Wednesday, August 24, 2016

Top 10: Video Games of 2016 (So Far)

Here goes the 2nd of (hopefully) many Top 10 lists on StuffMax.

As the title says, we're gonna be counting down the top 10 games of 2016 (so far.) I had intended to do this list at the halfway point of the year, but I hadn't gotten my shit together yet, so, you know, here we are at the end of August. But here we go!

Rules* of this list are pretty simple.

  1. The game has to have been released in 2016, prior to 8/24/2016
  2. I have to have at least tried the game. (Or at least that was the plan... I kinda slacked on games this year so far, so I've missed quite a few releases. So interspersed through this list will be games I've at least researched.)

That's kinda it. If it fits those criteria, it counts.

Later (in January next year) I plan to do a Top 10 games of 2016, and have it be based off of review scores as opposed to just off the cuff opinion, but that's for then! This is now!

Pretty sure that covers everything, so lets slide on into the list proper!

*as always, rules are subject to change at my whim, cause fuck it why not.


Runner-ups: Blade and Soul, Furi, Samurai Warriors 4 Empires


10
The continuing adventures of Ubisoft's graphical lies.

The Division

Direct competition for Destiny's spot as #1 MMO shooting game of the generation, The Division boasts solid (though strongly lied about) visuals and very well crafted gameplay, though it admittedly is also not the most groundbreaking effort. (Played)

9
It's everywhere. EVERYWHERE.

Overwatch

First posterchild on this list for taking the world by nonsensically powerful storm, Overwatch came to the table impressive visuals, an excellent cast of characters, fast, frenetic and fun gameplay, and a system of competition that seems to have well and truly solidified it's longevity. (Haven't Played)

8
The King of Pocket Fist Tournament?

Pokken Tournament

Tekkan and Pokemon had a child, then taught it some ABCs and tossed it out into the world. And lo and behold, it was pretty, fun, and surprisingly solid. Plus it gets many points for Lucha Pikachu. Being able to hit the Stone Cold Stunner on Charizard is too hilarious. (Played)

7
Ugh.

Street Fighter V

Stong contender for the most salt-inducing game created this generation and bearer of some of the most annoying online gameplay of all time, from its shitty point and ranking system, terrible Rage Quit penalty system that, as of recently, punishes players who have been rage quit ON, and some of the most barebones content since Street Fighter 1, Street Fighter V can easily be one of the worst experiences ever.

That said, the game looks fantastic, the soundtrack is overall very top quality, the gameplay (when offline) is on-point as fuck, and the simplification of the game to a degree has indeed achieved the goal of making entry to the Fighting Game Community a much easier experience. (Played)

6
Mini-Dark Souls!

Salt and Sanctuary

Haven't touched SnS yet, but everything I've seen and heard leads me to believe that this 2D Dark Souls love letter got the touch. So I'm giving it the benefit of the doubt. It looks good, it sounds good, and is Dark Souls-lite.

On a related note, Salty Struggle Souls: Sanctuary Edition is coming soon! (Haven't Played)


5
If this series could just be movies, that'd be great.

Uncharted 4

Admittedly bending the rules some here, as I've done minimal research on the game so as to avoid spoilers, as I'm still in the middle of Uncharted 3. That said, if the last 3 games, the trailers, the reviews and Naughty Dog's track record are anything to go by, Uncharted 4 is likely just as fantastic as the rest of the Uncharted series. (Haven't Played)

4
To be the greatest master of real life.

Pokemon Go

Exhibit B for unstoppable force of pop culture, Pokemon Go easily became one of the most popular things to exist since the original Pokemon games, re-upped on the Pokemon Series' global phenomenon status, and singlehandedly got millions of people up off of their asses and outside walking and living the dream the be the very best like no one ever was. Team Valor, by the way. (Played)

3
Chop all the things!

Monster Hunter Generations

I haven't gotten much of a chance to play Generations beyond the demo, but from what I have played, it's basically good ole tried and true chopping of monsters with everything that fans of the series have come to expect, with the added bonus of taking place in a whole bunch of hub towns celebrating the series, with an unparalleled number of monsters for the series, and fancy super monster chopping attacks and playstyles, and so it's good. (Played)

2
The end of an era.
Dark Souls 3

The final chapter of in a saga of soul crushing salt, bitter victory, and incomparable reward and relief, Dark Souls 3 is a culmination of everything the series has put forth so far, and it does fantastically almost everywhere, though its vague story is a bit TOO vague this time. But with the DLC on the way, that might change too. (Played)




And FINALLY


EL NUMERO UNO



1
THE SINGLE GREATEST FUCKING GAME EVER OF ALL TIME.

Final Fantasy XV

Yeah, fuck the rules. I don't care. This game is the best game ever, and that's it. This year. Last year. 220 B.C. All time. Ever. (IT DOESN'T MATTER IF I PLAYED IT. BEST GAME EVER. PERIOD.)


Yeah, that about covers this here Top 10. As always, feel free to leave a comment agreeing, disagreeing, or whatever tickles yo' fancy.

Yep.

Thursday, May 19, 2016

Forgot to foam at the mouth!

It occurs to me that I did not at all react here to the news that my holy grail finally has a release date.



I immediately pre-ordered the Ultimate Collector's Edition. Because of-fucking-course I did.

There may be news of a strange worldwide wave of euphoria being felt across the world originating from the east coast of the United States of America. That will be me ascending to Nirvana on September 30th 2016.


I am nothing even resembling ready...


DARK SOULS 3 REVIEW COMING SOON!

Yep. (XVXVXVXVXVXVXVXVXVXVXVXVXVXVXVXVXVXVXVXV.....)

Tuesday, March 1, 2016

Continuing undeath!


I couldn't have put it better myself.

Despite beliefs and rumors to the contrary (and a solid year+ of inactivity) the eternal engine that is Stuffimus Maximus soldiers on!

The theory is that this time I will be able to finally get it together and start making content on a semi regular basis again. Now, true, I've been a liar many times before, and there is little assurance that this time will be any different. But I figure as long as I keep trying, something's gotta give somewhere, right?

Right!

So, let's make with some updates!


  • Beat Dark Souls II and Bloodborne. Had great fun with both, and have cemented my eternal fandom to the souls series
  • On a related note, Dark Souls 3 is nearing release, and is supposed to be the end of the Dark Souls saga. It looks amazing, the beta was hella fun, and y'know, stuff. I need it. Totally pre-ordered the collector's edition, and I really want the collector's edition strategy guide cause it comes with an Estus Flask! But I can't justify paying 130 for that...
  • I never did get around to playing the DmC reboot. So much for that.
  • Devil May Cry 4 Special Edition lived up to many expectations and fell short of some, but what that all comes down to is Vergil's awesomeness has not decreased in the slightest. Like, not even a little bit.
  • I... As I write this, I remember now that I completely forgot about Winter-Een-Mas. I am a failure. Blarghl...
  • In less depressing news, Pokemon Sun and Moon were just announced, and I have no idea which one I'm gonna pick! I generally always pick the "Blue" version game, but... Praise the Sun... WHAT DO?!
  • Beat Uncharted 1 and 2, getting ready to work on 3
  • Recording most of my Street Fighter V games, so I might start uploading those to el U-Toob channel.
  • Have been playing Phantasy Star Online 2 like a madman, and may need admittance to some sort of center for rehabilitation for my addiction. Possibly. Maybe.
  • My Holy Game Trinity of Sonic the Hedgehog, Ryu and Cloud Strife have all made it into Smash Bros. My life may be on the verge of completion.
That about covers the important stuff that I can remember (It has been a year...)

So  on to the continuing saga of Final Fantasy.

FFX: FFX may be one of the best games I've ever played. All of my feels, feels everywhere. While the undying fanboy within will not let me have the game as my favorite FF, it is certainly the best as far as I'm concerned. 9.5/10

FFXI: I finally made a character!

FFXII: I'm trying to slog through this. I really am. The lore is cool, and I like the world itself. But Ebony Jesus Cristo, this game is boring as watching paint dry. No score for now, but I don't have high hopes.

And with those out of the way, the most important piece of FF news is that XV will have its release date revealed at the end of this month...

I am not ready. I don't think I can be ready. But I will be in LA to see the reveal with my own two eyes. May God have mercy on my soul.

At some point in the near future, I'll be posting about my plans with StuffMax going forward, but as far as reviews go, my next planned review will be Dark Souls 3! Plenty of time for me to gear up to actually commit and do it!

Let's hope this works out!

Friday, February 13, 2015

Can't count on nobody for nothin' these days...

And by nobody and nothing, I am indeed referring to myself and my steadfast lies. Cause clearly, I ain't update a damn thing, and the video stuff didn't happen either.

But!

As usual, I am planning to come back, and say I'm going to do things, and likely fail at doing them, but with much gusto!

This time, my plan is to begin reviewing games again once I play one as it comes out, as opposed to reviewing a game long after it's past it's due date and such.

So yeah. That oughtta be fun. In theory.

So let's make with the relevant updates, and things that mattered to me, I suppose!

  • Was gonna beat Dark Souls 2. Did not because Scholar of the First Sin got announced, and I want to play the more definitive version.
  • Speaking of definitive versions, Devil may Cry has a definitive edition coming out, and now that time has passed, my hate has subsided, and they've chosen to include a lock-on function, I'm kinda inclined to consider giving it a shot. Admittedly, they made the idea way easier with the second DMC based announcement:
  • Devil May Cry 4: Special Edition! For the PS4 and Xbox One! With a very teasing image and voice clip of my main homie Vergil! Dear god, the excitement.
  • Pokemon Omega Ruby/Alpha Sapphire was rather... Whelming. It did very little with the opportunity it had, and honestly, I think Nintendo kinda just phoned this one in, particularly compare to the phenominal Fire Red/Leaf Green or Heart Gold/Soul Silver. Not to say OR/AS is bad, just... It's nothing crazy.
  • Winter-Een-Mas has come and gone. My goal was to beat 2 Final Fantasy games. I unfortunately failed. Poor time management lead to me making it to the end of the second game, but not quite finishing it in time. Much to my dismay. But I did get to go to:
  • Distant Worlds, the Final Fantasy orchestral concert! It was great. And I met Nobuo Uematsu. So I am rather happy.
  • Took a trip to MagFest in Maryland. Great convention, Met Smooth McGroove, chilled at a Death Battle panel, had a great time overall.
  • Monster Hunter 4 Ultimate is on the cusp of release, and it looks amazing. And a special edition New 3DS is confirmed to release here in America. My money...
  • Castlevania: Lords of Shadow 2 has been out for some time... But I'm finally playing it!
That should cover general news type things. There are a few others (Got a Vita, started pushing through uncharted series, grabbed a PS4 and an X1) but they're less important.

And for some quickie reviews/FF series progress!

FFV: Everything I loved about FFIII, but with a better story, and far better characterization. 7/10

FFVI: The first FF in the series to convey its story and characters with such strength, despite its sprite-based graphics. By this point in time, the overarching story isn't massively original, but the fleshed out cast and cool scenes are much appreciated. 7.5/10

FFVIII: Squall is one of the most strongly developed characters, perhaps of all time, especially in the area of developing as the story goes along. Zell amuses me, Seifer has a cool coat. Laguna's kinda cool. The rest of the cast sucks, and the story was very meh and unnecessarily complicated after maybe halfway into the second disc. Junction system is fun, and Triple Triad is one of the most addicting games I've ever played. 6.5/10

FFIX: This game feels like what the first 3 Final Fantasies well and truly wanted to be, but couldn't because of technological restrictions. Fun, whimsical, but not particularly gripping. There was for sure a plight, but I didn't find myself feeling the weight of it, or caring about it until near the end of the game. 7/10

FFXIV (part 2): I'm at level 50 and playing the endgame content. At this point, I feel whatever MMO you play is sort of just a skin for the genre, there isn't a massive amount of differentiation, so it comes down to what aesthetic you like best. That said, I still love FFXIV, The references to the rest of the series don't stop, and I enjoy them in all of their forms. It's also a far more story driven MMO than I usually get my hands on, so that's fun. The downside to all of it is things like the finial fight in the game are restricted to 8 man parties, so if you want to enjoy the story and watch the cutscenes at your leisure, you're gonna want to do those dungeons with people who are willing to wait, which is uncommon this late in the game. It's mostly people doing speed-runs at this point. But a good time all the same. Main story was fun, and I beat it, so I'm at 11 FFs defeated so far. Feeling good. 3 to go. 8.5/10

After going through bits of VII again, I'm gonna amend that score to an 8.5, and I'm considering a 9, but I'm staying away from it, because fanboying is not how one should write reviews.


That covers everything for now. Gonna try and update more! Will talk about future plans soon. Don't quote me on that.

Monday, May 26, 2014

More Poke-musings!

So, filler material until I finish the next review.

Within recent times, Nintendo was kind enough to finally grace me with the news of the remakes of my favorite Pokemon Generations: Gen III.

The ever wonderful Hoenn, home of Pokemon Ruby, Sapphire and Emerald are set to be remade in glorious 3D in the forms of Pokemon Omega Ruby and Alpha Sapphire.

My excite level is off the charts.

Anyway, shortly after the announcements, rumors and theories ran rampant, due to the new look presented for the game's mascots; Groudon and Kyogre, in addition to Nintendo's choice of words regarding the presentation of the remake, specifically: ""

My own particular points of interest lie less so in the choice of words for Nintendo, as I have no doubt, and as far as I am aware, it has been confirmed that this is a straightforward remake. Sure, there will be some minor differences and stuff, graphic bueno-ness and some new features, mayhaps some storyline changes, but in all, I imagine the core of the game will retain what I loved about Hoenn in the first place.

No, I'm interested in the new glowy designs for both Kyogre and Groudon. Aside from the new Tron-like lines carving huge swathes across both legendary poke's bodies, both Pokemon now seem to have symbols on their body representing Omega (Groudon) and Alpha (Kyogre). I really wanna know what kind of significance this has on the game itself. Are these things representative of new forms and powers? And if so, are they only for the legendaries? Or are they some new spin off of the Mega Evolution? And what does that mean for the ever-awesome third member of the legend trio, Rayquaza?

Or perhaps it's all just fun new designs for the covers? Who knows? All musings. Anywho, that's what's on my mind right now. That, and the ever-present spectre of Final Fantasy XV. It haunts my dreams.

But that's a tale for another time.

Yep.

Sunday, February 2, 2014

Winter-Een-Mas results, and other stuff.

Okay. So, 1: I completed Dark Souls on the 7th day of the Winter-Een-Mas celebration. Success!

2: Got an AMV just waiting to be uploaded to youtube.

3: Working on a few top 10 lists to fill up the gaps between things like the lack of reviews.

Yep.

Monday, September 30, 2013

Oh yeah...

There's now a score guideline compendium page. Cause I don't feel like having to continuously link to the darn guidelines every time I put up a review. But yeah! It's all over there on the side. Under the header marked "Stuff!"

Yep.

Wednesday, November 21, 2012

DmC demo thoughts.

I am a long time, big time Devil May Cry fan. Played through and loved 1 and 4, could care less about 2, positively worship 3.

I've been primarily against this game from moment one, but as more was released, at the very least, I became open to seeing what was on the plate before spitting on it and sending it back.

Now I've tried the appetizer. A.K.A the demo, for those not following the analogy. Here's what I thought.

Looking at it from a gameplay perspective:

The game plays like a pretty solid action game, though the holding of the triggers to switch between styles is annoying, and the shoulder mounted roll buttons feel unnatural. The lack of dedicated lock on button is also sorely missed. Despite my annoyances, the combat is still strong enough to stand on it's own as an action title. The platforming is nice, though nothing to scream home about. The sections where the world tries to kill you have no sense of urgency, though. At no point did I feel I had to hurry to avoid dying. This held true in combat as well. Even on the harder difficulties, the demo holds little challenge, and enemies move like trained circus animals, making them ridiculously easy to avoid and toy with. The new Dante of DmC doesn't move as slowly as I thought he would, but still feels a bit slower than the games of old, which is slightly disappointing.

As a successor to the Devil May Cry franchise, however, the gameplay feels somewhat... lacking. Now, I understand that this is but a demo, so at some point I'll have to get hands on the full moveset before I let this be set in stone for me, but between the (currently) small movelist, slower paced combat, easier enemies and an overall feeling of a lack of gameplay fluidity, the game doesn't seem to be holding up. This goes double if your natural instinct is to try and play as if this was DMC (capital M for differentiation) and not this newer, but unfortunately not better edition. The playstyles simply don't mesh beyond triangle to slash and square to shoot.

And from an aesthetic/overall feel standpoint:

The game doesn't much remind me of a DMC game, but whatever feel the game is trying to achieve that isn't a DMC game, it's doing well. Everything about the in game world seems well thought out and planned to match the overall grungy, dirty feel of the game, which is good. The menus and little touches to the HUD and score meter portrayed as smudges and splashes are somewhat nice, alongside the sickly color scheme of the whole game. The game has moments of extremely minor slowdown during shifts in viewpoint during a cutscene, which, while not a huge issue, is somewhat marring.

New Dante himself feels like a cocky little snot, but he also seems somewhat insecure, as if he's trying hard to be this extra tough guy, since he doesn't know what the hell he is, which I imagine was the intention, if this is in fact an origin and coming of age story. It's not my favorite portrayal of that character type, and I definitely don't like it as a portrayal of Dante, but that's more due to enjoying Dante circa 3 and 4 so much. His old school unabashed cheesiness went over better with me than this new false confidence tough guy.

I sincerely dislike the way the demons are portrayed, however. Visually, they are a stunning, grotesque sight, which is totally cool. But they speak as if simple, crude humans. Now I don't mind the simple, or the crude. It's the human that I mind. I would assume there are demon language versions of the insults slung back and forth between the boss character and Dante, but instead, she resorts to simple human swearwords. I think that would have been much cooler if Ninja Theory had created a demon vernacular with demon swear words to be used in an equally crude fashion instead, separating the rock bottom demons from the top rank, cool as a cucumber demon lords.

I also really just don't like the battle music.

 I do, however, hope they expand significantly on the back story, or at the very least, the story is paced far better than it is in the demo. Because the whole thing seems like an aimless mess that's attempting to be a sharp and gritty analogy for the world we live in. And failing in most senses, coming across more as snooty and overbearing. Anvilicious, even.

And that's pretty unfortunate, considering the overall idea of the reboot is to try and establish it as a serious work of art as opposed to a cheesy fun video game.

The most unfortunate part of the whole thing is that it's attempting to carry the Devil May Cry name without any of the Devil May Cry soul. That really brings the whole shebang down for me.

All in all, I doubt very highly I'll be purchasing this alternate Devil may Cry. If someone were to pick it up for me, I'd probably give it a go, but I don't believe it's worth my money.

(That was the most unbiased version of this demo review I could give. My inner fanboy screams with tightly bridled hatred and longing for vengeance against the fiends who have ruined my beloved series... But that's not important at the moment.)

Yep.

Tuesday, August 28, 2012

...Hate. (The continued Trials and Tribulations of the AMV)

For quite some time now, I've been diligently hoping that at some point, the AMV I've been working on would be recovered from the hard drive of evil that threatened it's very existence. Apparently, I was hoping for too much. Apparently, rather than attempting to recover the hard drive, the poor thing was, I shit you not, shot to pieces like a skeet disc.

The sorrow is infinite.

That may well have been my single greatest AMV work of all time, and now it is lost forever. Even if I were to remake it, which I eventually will, I sincerely doubt I can catch the same intense spirit I caught before. I am saddened beyond belief by the idea of this.

FUCK.

That aside, to hell with Midtown Comics. There's a sale for 25% off of apparel, and the two shirts I want most at the moment, they only have in 2XL. I don't fit a fucking 2XL. Every other fucking shirt, they want to have in my size (a large, for those curious) but I can't get a damn Spider-Man shirt?!

I traveled to 3 different Midtown Comics locations, and not a single damn one of them has it unless it's 2XL?!

Kingdom Come Superman logo shirt, I can understand being hard to find, but Spider-Man?! Are you serious?!?

Fuck you, Midtown Comics.

Saturday, May 26, 2012

Fighting Game Review Guidelines

Okay, so for fighting game reviews, I've realized that there are a few factors that I feel simply aren't necessary to the overall score, and would be better off mentioned in passing. But I also realized that if I was to remove one or two score sections, it would seriously throw off my score totals. So, in order to accomodate games of different genres, I've decided I'll come up with separate score guidelines for the specific genres.

In the case of fighting games, I'll be using a five category system scoring up to a total of 50 points in order to determine the overall quality of the game.

The categories will be Presentation, Graphics, Sound, Controls and Fun Factor.

The score rankings will be as follows.


  • 0-10: A Sissy Fighter - A fighting game that holds no weight, not even worth catching for free on basic tv.
  • 11-20: A Featherweight Fighter - While not at all good, a Featherweight can at least offer a punch or two. Good for children and goat food.
  • 21-30: A Middleweight Fighter - The average by which fighting games will be measured, a Middleweight will be worth playing with friends, even if it's not the cream of the crop.
  • 31-40: A Heavyweight Fighter - While a Middleweight is the average, a Heavyweight is the baseline which all fighting games should at least try to aspire to. Worth investing time in getting skilled in.
  • 41-49: A Champion Fighter - Now this is a fighting game! Playable at any level from casual to competitive, and worth every second of effort put into it,  champion fighter delivers constant knockouts! Forget pay-per-view, you've got to own this one!
  • 50: The Strongest Under the Heavens - Much like the perfect game, the Strongest Under the Heavens is a legend of which most can only catch glimpses of the dream. Perfectly balanced, well rounded in cast, beautiful and blood pumping in soundtrack and perfection in it's existence, to play this game is to understand nirvana. It is to know where the answer lies.
Yep. So there you go.

Thursday, May 10, 2012

A facebook page!

Stuffimus Maximus now has a facebook page! Well, to be honest, it's had one for quite a while now... But now I'm doing something with it! Anyway, if one happens to be on facebook, and perhaps wants to follow if this company starved blog ever gets fed a post or two, you can check ze facebook page!

Ze aforementioned page!

Exciting!

Wednesday, February 29, 2012

WHYYYY?! (The trials and tribulations of the AMV.)

So my intent was to be able to post a new AMV on my U-toob channel in order to create some diversity on this here blog. The problem with this plan is that I have a distinct need to use computers that are not in fact my own to do absolutely anything computer related.

Mostly because my computer is a smouldering pile of uselessness.

And so is my laptop.

But moving on!

Utilizing my brother from another mother's laptop, I crafted an AMV of magnificent quality! One that tingled my pride in spectacular ways! I only had about the last 8 seconds to fill, and I would be home free. So, I figured I could take a break, then finish it later. The bro took his laptop home for a while, and I was under the assumption that all would be well when it was all over.

Depressingly enough, his laptop has become virus ridden, and now won't boot up.

Fuck.

Ah well. 'Tis a minor delay. With any luck, we can recover the data, and carry on as if nothing happened.


I hope.

Friday, January 20, 2012

Review the Second!

And Stuffimus Maximus makes it's way to it's second review, which will be...


El Shaddai: Ascension of the Metatron!
(Wow! That's a mouthful...)



El Shaddai is a multiplatform (PS3, 360) Action/Adventure game developed by UTV Ignition Entertainment, headed by spectacular game director Sawaki Takeyasu (Devil May Cry) as well as Masato Kimura (Okami, Viewtiful Joe). With that kind of line up, I'm expecting an unforgettable experience, as Devil May Cry is one of my favorite action game series' of all time, and I hold Okami as out and out one of the greatest games ever created.

Let's see how it measured up. On to the review!


First Impressions

Having experienced the demo first, I was already excited to give El Shaddai a whirl. The game seems positively beautiful from an artistic standpoint, and the combat was nice and fluid in the demo, if a tad simple. When the game begins, prior to pressing start, you're treated to a small cutscene that gives you an idea of the game's quirky nature via a swift character introduction, followed by a beautiful presentation of the title of the game. Upon actually starting the game, you're given a brief idea of the story, then thrown straight into your first fight, no instruction or anything of the sort. It was a bit off-putting, but the entire presentation was done in such an interesting fashion that I definitely wanted more.

(9.0/10: While different, the game struck with it's art style, fluid movement, and wonderful sound. It promised a rather beautiful and deep experience.)


Overall Presentation

Trippy, eh?

My god, if there's one thing El Shaddai does well, it's presentation. From it's streamlined menus to the constantly changing landscapes, from the cliffs of heaven to the depths of hell, from a passionate, celebrating city to a radically different tron inspired thrill ride, El Shaddai never fails to provide an interesting image, be it a grand sweeping world, or a simple fading watercolor background. It's soundtrack matches it's visual display magnificently, with sound effects you would imagine attributing to heavenly machinations, and an excellent musical score.

However, the game's presentation isn't entirely perfect. It's good points in the long run fail to help tell it's nigh incomprehensible story beyond some basics, and the voice acting is subpar at best.

(8.0/10: The game looks and sounds beautiful, but it's plagued by a "strange and hard to follow" at best story, and other tidbits.)

Let's get more in depth.


Accessibility

While El Shaddai does throw you into your very first fray entirely unprepared, the game is relatively easy to pick up and beat your way through. You don't need a Harcore Gamer's Degree in Action Game Destruction to make it through this game by any stretch. Truly, the only issues the game has as far as access are story based. I like to think myself as an outside-the-box thinking person, with a fairly artistic and broad imagination, but... DAT STORY! While the story issues are the only ones, they are huge ones in my opinion. If the game I'm playing is based around the single player experience, then the inability to immerse myself in the game's world is an issue for me. And on further thought, the... Different art direction may be off putting for those looking for a more "cool" or "badass" experience.


(6.0/10: While the game is easy to pick up and play, it's somewhat hard to get into, considering the oddities of the art direction and, again, the extremely questionable presentation of the storyline.)


Graphics
...Preeeety.



Graphically, El Shaddai slides from excellent to masterpiece quality, with vigorous use of watercolor-styled and inspired imagery, vibrant and well placed colors, and gorgeous accompanying effects, be they the sparks flashing across a blade mid-purification, trails from blistering attacks, the pulse of the protagonist's steps as he makes his way across a glowing glass floor, or the subtle effects in the air that let you know you're in a windy area, or perhaps a zone filled with sorrow and sin. However, it is an eccentric looking game, and these things can cause a person to want to not give the game a second glance.

But it really is pretty though...
While the look may not necessarily appeal to some people, as a whole, the game looks beautiful. I never encountered a bit of slowdown during battles, and due to the constantly changing look of the levels, I never felt that the look of the game grew stagnate.

Yep. Definitely pretty.
Even at it's most simplistic, El Shaddai manages to provide an interesting graphical force. Definitely one of the game's shining points. If I were to say something bad about the game's look, it's that the characters themselves aren't necessarily the most graphically impressive bunch. They seem to play a strong second fiddle to the environments and special effects.

Other strong points include the game's combat animations which are fluid, and quite a treat for the eyes. Enoch (The protagonist, who could have done with some earlier introducing...) moves in a satisfyingly flashy fashion, blade whirling, feet flying, blasts careening all done with the game's deceptively simple combat system.

(8.5/10: The game looks beautiful and inspired, with some extra cool combat moments, and some rather impressive action sequences in cutscenes, but the art style may be a tad too different for some.)



Sound


Much like it is visually gripping, El Shaddai boasts a rather impressive sound selection, with particularly excellent boss battle pieces. The music fits the game excellently, but, and perhaps this is just a problem I have, very few tracks solidly leap out from the others. It's an overall excellent soundtrack, but as far as memorable pieces go, there are only a few. But again, that's probably just me.

The vocal work is nothing particularly amazing, though the nonchalant voice of Lucifel, the game's narrator, stands head and shoulders above the rest of the cast. I suppose my biggest gripe was I didn't feel any particularly gripping emotion coming from any of the characters. At least, not vocally.

Sounds effects are used wonderfully, with shatters accompanying Enoch's armor breaking as he takes damage, or the unearthly sound of energy strumming vibrantly as Enoch purifies whatever he has equipped at the moment.

All in all an excellent audio experience.

(8.0/10: While there isn't much to say for the voice acting, a beautiful, if not very memorable score accompanied by excellent sound effect work make for a pleasant time on one's ears.)


Controls

In a slightly bold twist, El Shaddai abandons the idea of a gigantic customizable combat system in favor of a very simple one. Light attacks are controlled with square, harder attacks with triangle, and more rhythmic combos can be produced with delaying button input to change the combo. There aren't any further combos to unlock, and very very few upgrades, and the biggest possibility of depth in the combat system lies in switching between the three weapons that Enoch can gain access to by stealing them from other enemies. In order to really speed up combat, it's vital to know which weapon beats which enemy, especially since whichever weapon you steal overwrites the last weapon you had, so it's necessary to plan out which enemies to defeat first.
The weapons Enoch gains access to are the "Arch", Enoch's most commonly seen, and all purpose fast and flashy close range weapon, shaped like a bow that functions like some sort of sword/staff hybrid, the "Gale", what appear to be a flock of paper airplanes that Enoch controls as his long range weapon, and the "Veil:" A combination of a shield, and giant-ass holy gauntlets, the Veil is slow but hella powerful, relying on powerful charged hits to break opponents, and grind them into a fine powder.

Another thing one needs to know about the weapons is that the more you use them, the more they're "corrupted" by the enemies you face, and the weaker they get. In order to keep them at optimum efficiency, you must remember to purify with L1/LB to restore them to full power. The same button is used to steal a weapon from a stunned enemy, an efficient tactic for making fights easier to get through.

Enoch's health is not handled via use of a bar or meter, but is rather viewed by the state of his armor; the less armor Enoch has left, the closer to death he is. If he is struck when beaten down to his jeans (yes, jeans.), Enoch's health will be completely defeated, and he will fall. When you fall, it's not necessarily the end, however. You can rapidly press the face buttons to force Enoch to get back up with some of his armor regenerated, though this becomes harder and harder the more you fall.



Progression through the levels is handled through 3-D and 2-D platforming, and is usually fun enough, but can be complicated by an odd shadow placement/timing of the shadow's arrival, causing more than a few falls over a misjudged jump.

All in all, it's a stable system, but it can get stale fairly easily if you're expecting more.

(6.5/10: The game plays well enough, but aside from the weapon stealing and the revival method, don't bring much by way of breaking ground to the table.)


Difficulty

The game is not hard at all on the default normal difficulty, though I suspect the challenge was not at all the intent for this game, so much as it was the presentation and the idea of the game itself. All the same, Lucifel is correct when he says "You can beat the game in 7 hours, if you really try" in a fourth wall breaking moment near the very beginning of the game. And any idea of a challenge the game may have is erased by the ability to simply mash buttons when you fall in combat to raise up and continue fighting.

(3.0/10: The game isn't very difficult at all, and honestly, I believe the game would have seriously benefited from a few challenging boss battles, at the very least.)


Replayability

There are about 5-6 difficulties to beat it on, with various unlockables like artwork, and alternate costumes becoming available to you for collecting various hidden items throughout the levels, meeting all of the wandering wisemen, and obtaining the highest possible ranking for every level on the various difficulties. So there's at least a decent amount of reason to give it another go if you enjoyed the game.

(5.5/10: While there isn't a huge amount of endgame content, there's at least enough to justify a second playthrough.)


Story

And here, quite unfortunately, is where El Shaddai falls apart for me. The tale of El Shaddai (loosely based on the "Book of Enoch") is about a human named Enoch, a priest/scribe who is sent to travel the world to find, defeat and imprison 7 fallen angels who have descended to earth in order to sample it's pleasures, to prevent the archangels' plan to eradicate all life on the face of the planet with a giant flood to start humankind anew. It's a tale that (quite literally) spans hundreds, even thousands of years. In game! Sounds like groundwork for an epic tale, yeah?

This is Enoch.
Mmmm.... Not so much.

El Shaddai, in it's attempt to be an artistic masterpiece, only ends up coming across as half eccentric, half hot bloody mess of convoluted exposition presented in a watercolor shell of crud. Or maybe I simply don't have a palette refined enough to appreciate El Shaddai for the work of art that it is.

Whatever the case, for a story with the potential that it's base has, El Shaddai's story presentation is terrible. It's only through the occasional breaks in chapter where Lucifel brings everything up to speed that I gain any real understanding of the story. Which is a problem, because if I can't immerse myself in the game's story (which, as an artistic game, I believe it should be somewhat reliant on) then for what reason should I pay it any mind at all?

The cutscenes are extremely vague, and don't offer much information towards any of the character's motives, or development, or even relevant relationships. And while there are nice little quirks on the side, such as Lucifel saving your progress by making reports to God on his cell phone, the little sense he makes isn't enough to make the story coherent. Collecting shards of "Ishtar's Bones" will also reveal more of the story, but this requires you to go find the aforementioned shards in a possibly game ending maze known as "The Darkness". There's a hidden portal to The Darkness in each level, and a shard of Ishtar's Bones is hidden in each one. But that will only then reveal these story pieces in a menu, or in the gallery. 

The story should not require this much work to discern.

(2.5/10: An awesome base, but terrible storytelling, and a lackluster actual story bring El Shaddai down kind of hard...)


Fun Factor

And so we come to the score of grand importance. The Fun Factor. And most unfortunately, while everything in El Shaddai is nice to look at, and listen to, the game itself, is not terribly fun. I mean, don't get me wrong, It's fun for the first few levels, but the inexplicably bad story, coupled with the eventual staleness of the combat system, mean that by the time I had completed the game, I was more than happy to put it in it's box, and never look it's way again. The game does have moments, however, that are a blast. Boss battles are suitably enjoyable, if a bit repetitive, and the absolutely out of nowhere TRON inspired level was so much fun that if I were to pick up the game again, it would be solely to play that level. But in the end, it's just not enough.

(3.0/10: The game is probably great fun for one who doesn't care about the story, or depth of combat style, but it's not enough for me. And even the game's best moments can't change that.)


And so, we move on to the score. In case you don't know, here's a link to the score guidelines, just so you're aware of where my opinion lies after you read the final score: http://stuffimusmaximus.blogspot.com/2012/01/score-guidelines.html


THE VERDICT

El Shaddai: Ascension of the Metatron scores a
60.0
A GOOD GAME!
*applause*


While I certainly enjoyed El Shaddai as a whole, the game's over-reliance on beauty in simplicity, coupled with DAT ABSOLUTELY TERRIBLE STORY! bring the game down too hard. Which is unfortunate, as El Shaddai had the potential to be positively amazing. It could most certainly have benefited from more emotional content in the voice acting, a slightly deeper, more fleshed out combat system, and it definitely could have done with a far better presentation for the story.

But yep. That's that. Hope you enjoyed it. Should have another review coming sometime soon.

Monday, January 16, 2012

Figuring out the next review...

So I'm trying to figure out exactly what game I'd like to review next. I've narrowed the choices down to three games, and the way I figure it, whichever game I choose to do, I'll do the remaining two games after in order of which one I liked least. Choices, choices...

Wednesday, November 16, 2011

A blog about stuff...

So, I was sitting in my living room, looking back and forth between Youtube (henceforth referred to as "The U-TOOB!". Exclamation point and caps optional.) and various video game reviews, and it occurred to me that putting my opinion out on the interwebz may be a fun, if not entirely brilliant idea. So, I decided to make a blog. The creation of the blog was all kinds of easy... The problem came when I realized that I have absolutely no idea what the hell to talk about... So, the best idea I could come up with was a blog about random stuff. Whatever comes to mind, whatever ideas I may have to throw around on the 'net, I'll post here.

Yep.