Showing posts with label Pokemon. Show all posts
Showing posts with label Pokemon. Show all posts

Tuesday, March 1, 2016

Continuing undeath!


I couldn't have put it better myself.

Despite beliefs and rumors to the contrary (and a solid year+ of inactivity) the eternal engine that is Stuffimus Maximus soldiers on!

The theory is that this time I will be able to finally get it together and start making content on a semi regular basis again. Now, true, I've been a liar many times before, and there is little assurance that this time will be any different. But I figure as long as I keep trying, something's gotta give somewhere, right?

Right!

So, let's make with some updates!


  • Beat Dark Souls II and Bloodborne. Had great fun with both, and have cemented my eternal fandom to the souls series
  • On a related note, Dark Souls 3 is nearing release, and is supposed to be the end of the Dark Souls saga. It looks amazing, the beta was hella fun, and y'know, stuff. I need it. Totally pre-ordered the collector's edition, and I really want the collector's edition strategy guide cause it comes with an Estus Flask! But I can't justify paying 130 for that...
  • I never did get around to playing the DmC reboot. So much for that.
  • Devil May Cry 4 Special Edition lived up to many expectations and fell short of some, but what that all comes down to is Vergil's awesomeness has not decreased in the slightest. Like, not even a little bit.
  • I... As I write this, I remember now that I completely forgot about Winter-Een-Mas. I am a failure. Blarghl...
  • In less depressing news, Pokemon Sun and Moon were just announced, and I have no idea which one I'm gonna pick! I generally always pick the "Blue" version game, but... Praise the Sun... WHAT DO?!
  • Beat Uncharted 1 and 2, getting ready to work on 3
  • Recording most of my Street Fighter V games, so I might start uploading those to el U-Toob channel.
  • Have been playing Phantasy Star Online 2 like a madman, and may need admittance to some sort of center for rehabilitation for my addiction. Possibly. Maybe.
  • My Holy Game Trinity of Sonic the Hedgehog, Ryu and Cloud Strife have all made it into Smash Bros. My life may be on the verge of completion.
That about covers the important stuff that I can remember (It has been a year...)

So  on to the continuing saga of Final Fantasy.

FFX: FFX may be one of the best games I've ever played. All of my feels, feels everywhere. While the undying fanboy within will not let me have the game as my favorite FF, it is certainly the best as far as I'm concerned. 9.5/10

FFXI: I finally made a character!

FFXII: I'm trying to slog through this. I really am. The lore is cool, and I like the world itself. But Ebony Jesus Cristo, this game is boring as watching paint dry. No score for now, but I don't have high hopes.

And with those out of the way, the most important piece of FF news is that XV will have its release date revealed at the end of this month...

I am not ready. I don't think I can be ready. But I will be in LA to see the reveal with my own two eyes. May God have mercy on my soul.

At some point in the near future, I'll be posting about my plans with StuffMax going forward, but as far as reviews go, my next planned review will be Dark Souls 3! Plenty of time for me to gear up to actually commit and do it!

Let's hope this works out!

Friday, February 13, 2015

Can't count on nobody for nothin' these days...

And by nobody and nothing, I am indeed referring to myself and my steadfast lies. Cause clearly, I ain't update a damn thing, and the video stuff didn't happen either.

But!

As usual, I am planning to come back, and say I'm going to do things, and likely fail at doing them, but with much gusto!

This time, my plan is to begin reviewing games again once I play one as it comes out, as opposed to reviewing a game long after it's past it's due date and such.

So yeah. That oughtta be fun. In theory.

So let's make with the relevant updates, and things that mattered to me, I suppose!

  • Was gonna beat Dark Souls 2. Did not because Scholar of the First Sin got announced, and I want to play the more definitive version.
  • Speaking of definitive versions, Devil may Cry has a definitive edition coming out, and now that time has passed, my hate has subsided, and they've chosen to include a lock-on function, I'm kinda inclined to consider giving it a shot. Admittedly, they made the idea way easier with the second DMC based announcement:
  • Devil May Cry 4: Special Edition! For the PS4 and Xbox One! With a very teasing image and voice clip of my main homie Vergil! Dear god, the excitement.
  • Pokemon Omega Ruby/Alpha Sapphire was rather... Whelming. It did very little with the opportunity it had, and honestly, I think Nintendo kinda just phoned this one in, particularly compare to the phenominal Fire Red/Leaf Green or Heart Gold/Soul Silver. Not to say OR/AS is bad, just... It's nothing crazy.
  • Winter-Een-Mas has come and gone. My goal was to beat 2 Final Fantasy games. I unfortunately failed. Poor time management lead to me making it to the end of the second game, but not quite finishing it in time. Much to my dismay. But I did get to go to:
  • Distant Worlds, the Final Fantasy orchestral concert! It was great. And I met Nobuo Uematsu. So I am rather happy.
  • Took a trip to MagFest in Maryland. Great convention, Met Smooth McGroove, chilled at a Death Battle panel, had a great time overall.
  • Monster Hunter 4 Ultimate is on the cusp of release, and it looks amazing. And a special edition New 3DS is confirmed to release here in America. My money...
  • Castlevania: Lords of Shadow 2 has been out for some time... But I'm finally playing it!
That should cover general news type things. There are a few others (Got a Vita, started pushing through uncharted series, grabbed a PS4 and an X1) but they're less important.

And for some quickie reviews/FF series progress!

FFV: Everything I loved about FFIII, but with a better story, and far better characterization. 7/10

FFVI: The first FF in the series to convey its story and characters with such strength, despite its sprite-based graphics. By this point in time, the overarching story isn't massively original, but the fleshed out cast and cool scenes are much appreciated. 7.5/10

FFVIII: Squall is one of the most strongly developed characters, perhaps of all time, especially in the area of developing as the story goes along. Zell amuses me, Seifer has a cool coat. Laguna's kinda cool. The rest of the cast sucks, and the story was very meh and unnecessarily complicated after maybe halfway into the second disc. Junction system is fun, and Triple Triad is one of the most addicting games I've ever played. 6.5/10

FFIX: This game feels like what the first 3 Final Fantasies well and truly wanted to be, but couldn't because of technological restrictions. Fun, whimsical, but not particularly gripping. There was for sure a plight, but I didn't find myself feeling the weight of it, or caring about it until near the end of the game. 7/10

FFXIV (part 2): I'm at level 50 and playing the endgame content. At this point, I feel whatever MMO you play is sort of just a skin for the genre, there isn't a massive amount of differentiation, so it comes down to what aesthetic you like best. That said, I still love FFXIV, The references to the rest of the series don't stop, and I enjoy them in all of their forms. It's also a far more story driven MMO than I usually get my hands on, so that's fun. The downside to all of it is things like the finial fight in the game are restricted to 8 man parties, so if you want to enjoy the story and watch the cutscenes at your leisure, you're gonna want to do those dungeons with people who are willing to wait, which is uncommon this late in the game. It's mostly people doing speed-runs at this point. But a good time all the same. Main story was fun, and I beat it, so I'm at 11 FFs defeated so far. Feeling good. 3 to go. 8.5/10

After going through bits of VII again, I'm gonna amend that score to an 8.5, and I'm considering a 9, but I'm staying away from it, because fanboying is not how one should write reviews.


That covers everything for now. Gonna try and update more! Will talk about future plans soon. Don't quote me on that.

Monday, May 26, 2014

More Poke-musings!

So, filler material until I finish the next review.

Within recent times, Nintendo was kind enough to finally grace me with the news of the remakes of my favorite Pokemon Generations: Gen III.

The ever wonderful Hoenn, home of Pokemon Ruby, Sapphire and Emerald are set to be remade in glorious 3D in the forms of Pokemon Omega Ruby and Alpha Sapphire.

My excite level is off the charts.

Anyway, shortly after the announcements, rumors and theories ran rampant, due to the new look presented for the game's mascots; Groudon and Kyogre, in addition to Nintendo's choice of words regarding the presentation of the remake, specifically: ""

My own particular points of interest lie less so in the choice of words for Nintendo, as I have no doubt, and as far as I am aware, it has been confirmed that this is a straightforward remake. Sure, there will be some minor differences and stuff, graphic bueno-ness and some new features, mayhaps some storyline changes, but in all, I imagine the core of the game will retain what I loved about Hoenn in the first place.

No, I'm interested in the new glowy designs for both Kyogre and Groudon. Aside from the new Tron-like lines carving huge swathes across both legendary poke's bodies, both Pokemon now seem to have symbols on their body representing Omega (Groudon) and Alpha (Kyogre). I really wanna know what kind of significance this has on the game itself. Are these things representative of new forms and powers? And if so, are they only for the legendaries? Or are they some new spin off of the Mega Evolution? And what does that mean for the ever-awesome third member of the legend trio, Rayquaza?

Or perhaps it's all just fun new designs for the covers? Who knows? All musings. Anywho, that's what's on my mind right now. That, and the ever-present spectre of Final Fantasy XV. It haunts my dreams.

But that's a tale for another time.

Yep.

Friday, January 10, 2014

Review Fünf!

Today's review number is brought to you by: Germany. Thank you, Germany.

Moving on.

The (supposedly) triumphant return! Alrighty. Let's jump right into it.

Today's review iiiiiiiiiiiiiis:

Cause colors and stones aren't good enough anymore.
Pokemon X and Y! (but mostly X, cause that's what I got!)

The next chapter in the seemingly endless saga of children leaving their homes to catch super-evolving monsters to pit against each other in a worldwide battle for dominance, these sequels look to do what the prior games in the series did, but better!

For those select few determined to live under a mountain of soundproof rocks and/or born yesterday, Pokemon is a long beloved turn based RPG franchise published and owned by video game giant Nintendo, developed by Game Freak, and created by Satoshi Tajiri. It is the second most successful video game franchise in the world, and X and Y collectively are the sixth generation sequels of the main series.

Anyway, this is supposed to be the next step in evolution for Pokemon as a whole.

But is it?

Let's ask the review!


First Impressions

Expansive!
The first thing this Pokemon game hit me with was an option to change the language of the game. This is an idea I generally feel more games should have, as too many games simply don't make it out of their native countries *cough*Japan*cough* and selfish as it sounds, if I'm going through the trouble of importing the game, then dammit, I want to be able to read it!

Granted, I didn't import this, it was an american copy... But still!

Anywho.

As Pokemon games have progressed over the years, their introductory sequences have gotten more and more intricate. X and Y seem to take a sort of side road to this trend, choosing to go straight to the start screen rather than presenting an introductory scene first. However, the game takes advantage of the two screens of the 3DS to present a small showreel of sorts on the bottom screen, showcasing some of the new features of the game.

Now personally, I was a fan of the little intro sequences, so to see it delegated to a sort of accompaniment for the start screen is a tad saddening, but it's not too much to get beaten up over. The showreel isn't all that great anyway, only giving a sort of half baked look at how the new features work.

However, once you pass the start screen, the game makes it apparent how much larger in scope they are attempting to take the handheld franchise. The game begins much like every other, with the game's resident professor introducing you to the world of Pokemon, an allowing you to define your character. But the sequence itself is wonderfully rendered, the shift from sprites to 3D models working rather well off the bat. After being treated to a walk through a museum of sorts that helps show a bit of Pokemon history, you are shown to a mirror, where for the first time in handheld Pokemon history, you can change the look of your character.

Once you've chosen a gender, a look, and a name, you head into the world, where you're treated to a nice little sequence following the view of a bird pokemon flying around your room before crashing into you and waking you up so you can start your adventure.

As a whole, it is a solidly more animated experience than I am used to with Pokemon, and is very welcome, certainly making me look forward to what else is in store.

8.5/10: While sparse in terms of hyping up the game pre-start screen, the actual introduction of the game is well animated accompanied by fitting music, and does a good job of getting you set for the adventure at hand.


Overall Presentation

Vast!
If there is one thing that X and Y do well, it's presentation. The game, particularly for a 3DS game is very pretty, with a huge landscape, vibrantly animated characters, good use of camera angles, and very attractive menus.

The game's main aim seems to be to invite you into a world where adventure is the name of the game, which, as most Pokemon games do, it does a very well. The game feels large and alive, with various characters to interact with and grow with, and while character development is pretty much non-existent, the simplicity of the game makes that mostly a non-issue.

Everything in the game moves with a sense of life, Gamefreak spared no little detail it seems, especially when it came to animating the titular critters, be they battling, or simply jumping for joy when you play with them.

The land of Kalos is supposed to be very inspired by France, which shows very particularly in the first half of the towns of the game, something that lends itself to some pretty architecture.

The music, while fairly common fare for Pokemon games, is catchy and happy, and does a solid job of getting itself stuck in your head when you aren't paying attention.

My favorite part of the game's presentation however, would have to be it's presentation of the Pokemon League itself. Each Gym simply gets more and more intriguing and cool as you go along, and when things finally culminate in the Elite Four and the Champion, things reach a nearly epic level of cool. Not quite epic, but it certainly has it's foot in the door. In general, the league has a very good sense of ramping up and building to the final battle, one I enjoyed.

9.5/10: The game is exactly what it is supposed to be as far as presentation, an upbeat adventure through a new land, an image brought to life with vibrant lands and people, and generally happy music. 


Accessibility

The amount of Pokemon is too damn high. And this ain't even all of em!
Pokemon stands tall as one of the most comfortably accessible games of all time. The game is very happy to guide you through the easy steps to playing like a Pokemon master. The world is simple, and the depth of story is not so massive that you need prior entries to jump in. The hardest thing as far as I can tell is trying to keep track of the admitted overabundance of creatures to catch in order to catch 'em all.

Once you've gotten comfortable enough with the game, it's fairly easy to jump into the multiplayer world as well, ranging from competitive battling to trading with friends.

9.0/10: An immensely welcoming experience, Pokemon does not ask much of you to get into it aside from remembering your critters' names. And you can give them nicknames if you want, so even that's not too hard. There are a rather immense amount of critters though.


Graphics

Grand!
Pokemon X/Y have taken the 2D landmarks of Pokemon, and dragged them rather comfortably into the 3D world. The transition has been excellent, to say the least. The land of Kalos is a large, beautiful world, containing more depth than has ever been possible in a Pokemon game, and an ambitious sight on a handheld game.

The game doesn't skimp on the vibrant colors, which create a bright and adventure filled feel that is always pleasant, and very appealing to the inner child. Graphical glitching is non-existent, and the game runs smoothly at nearly all times, only truly slowing down when the 3D is active during battle.

The game makes plenty of use of new camera angles, and various effects to truly make the world come to life, and this doesn't just hold true when exploring. In battle, the new camera views are plenty, creating a dynamic battle feel that is much appreciated in a turn based outing such as this.



Battle effects aren't often skimped on either, be they the subtle but well implemented weather effects, the wind blowing through the sky during the new "Sky Battles, or the extremely widely varied attacks and expressions of the Pokemon themselves, ranging from simple and direct, to dynamic and action packed.

9.0/10: A beautiful vibrant sight, with very little to complain about, if anything at all, aside from slowdown during battle while 3D is active.


Sound

Sound quality is very solid in X/Y, with catchy music and a series of well fitting sound effects.

Town music and the battle effects are of particular note, as they really help fill out the world each in their own way.

As a whole though, the soundtrack comes off as a bit generic from time to time, and if you've played one Pokemon game you'll understand, battle effects aside, the little beeps and boops, while charming, don't do much by way of standing out. This is a bit unfair however, as I am admittedly holding it up to other Pokemon games...

On it's own merit, the soundtrack does get stuck in your head fairly easily.

7.5/10: A great piece of work, but nothing overtly stand-out within it, X/Y's sound seems to take an "If it ain't broke, don't fix it" sort of approach to things.


Controls/Gameplay

Spider-Man, Spider-Man, does whatever a spider can...

A solid part of the appeal of the Pokemon games, at least for me, comes from the simple, but fun gameplay. Players walk around the massive world with a starter friend, running into the innumerable powerful creatures roaming the land, battling them, and catching them for the eventual end goal of catching 'em all, and raising the best to put a beating on the main antagonists, and then usually the Pokemon League.

It being a turn based sort of RPG, battles are handled via random encounter, whereupon which a player will choose to either fight, run, or use an item. Pokemon are limited to 4 total attacks, and then the player uses said attacks to either wear the opponent down and capture them using one of various Poke Ball items, or defeat them to gain experience to get stronger.

X/Y follow the good ole formula, with some nice upgrades. In older games, it was something of a pain to heal up your Pokemon out of battle as using an item involved going into the menu, selecting the item, which took you to another menu which had your list of Pokemon, then selecting one and healing it, which would take you back to the first menu, starting the process over. In this edition, thins are far more streamlined, with your Pokemon's status and such being shown next to the item list when using an item, so no more multiple screen back and forth type experience.

In battle, one can now hold down the L shoulder button when picking an attack to see a solid description of what it does, aiding in strategy with moves one is unfamiliar with, as opposed to having to go into a menu mid battle to check status, then moves, then so on and so forth.

D'aww.
Other new features include Sky Battling, where one can only battle using Pokemon capable of flight, the PSS (Player Search System) which makes it easier than ever to find your friends wirelessly and battle, trade, or whatever suits your fancy, Super Training, where one can participate in mini games, to add extra points to Pokemon's statistics, and the Pokemon-amie mini game, where players can take a breather to simply sit and play with their Pokemon, generally garnering affection and such, and building a bond. This bond shows in game, as Pokemon gain more experience, survive attacks that would normally defeat them, dodge and land critical hits more often the more your Pokemon loves you.

In addition, there's also perhaps the most infamous update, the Mega evolutions. Pokemon holding a certain type of stone are capable of undergoing a temporary evolution that makes them a super-powered version of themselves, with various effects, sometimes changing typing, the stats or abilities of the Pokemon and most radically, their appearance, going quite over the top. Designs range from terrible to awesome, and as a whole, they have the potential to turn battles on their head with the drop of a dime.

Personally, I like them.

One also now has the ability to nearly completely customize their trainer by visiting boutiques around the game, changing clothes, hair color, putting on contacts for eye color, and generally making the avatar of your choice. Something of great excitement for me.

There is also the competitive battle aspect, where players get online, and battle players around the world with the best they have to offer, which has it's own huge levels of depth.

In all, the gameplay comes together in an excellent fashion.

Plus... You can finally move diagonally. The world as we know it is changing. It's a brand new frontier.

10/10: Pokemon gameplay at it's best, X/Y take the Pokemon formula, which was already excellent, and add enough changes and innovations to make it refreshingly different, and yet oh-so-comfortably the same. And you get skates! And diagonal motherfucking movement!


Difficulty

Difficulty? In a Pokemon game? Pfft.

At the very least, the game is one that doesn't require any real difficulty, as simplicity tends to be the name of the game, so no difficulty kind of works for it. Kind of.

1.0/10: LOL, difficulty. Right. Okay. Sure.


Replayability

Pokemon is a very social game, and restarting reaps no benefits to battling or anything in the endgame, so restarting the game to beat it again serves almost no purpose other than to re-enjoy the game. It is a game I would beat maybe one more time though just to try the adventure with a different team.

1.0/10: Any replayability the game has comes from self imposed challenges, or nostalgic enjoyment and the like. No actual reason to restart.


Story




...

Yep.

...

No, but in all seriousness, Pokemon X/Y follow the adventures of you, the trainer, as he/she journeys around Kalos to become the best of the best amongst Pokemon trainers. Journeying alongside you are four hometown friends who help through your journey, one of whom is your primary rival.

Along the way, you run into Team Flare, a group of fashion focused terrorists who seek to create a world for the super elite, using the powers of the Pokemon of Life and/or the Pokemon of Destruction: Xerneas and Yveltal.

Of course, it becomes your duty to stop them, and afterwords, finish your journey to become champion.

Along the way, lessons are learned about friendship and the environment.

Standard Pokemon fare, to be honest.

5.5/10: Rolling face first back into "if it ain't broke, don't fix it territory", Pokemon X doesn't do much to distinguish itself from other games in the series save for a slightly better sense of exposition.



Fun Factor

Kersplooey.
And wouldn't you know it, it's that time again. The whole point of even playing a game, fun, in numerical measurements accompanied by text.

And, very unsurprisingly, Pokemon does not even come close to failure in that regard, appealing to all kinds ages and types of people, an enjoyable romp through utopian fantasy where all of life's problems can be handled by trusting in your monster buddy and battling it out so that everything works out in the end.

Exploring the world is a treat, and the social aspect is excellent as always, with the battling and trading being the major draws for the game after all is said and done.

10/10: Pokemon X/Y stands extremely strong as a fun time from beginning to end and then some.

And so, to the score!


THE VERDICT
POKEMON X and Y SCORE A
71.0
A GREAT DAMN GAME!

While it's not the best in it's class...

C'mon. It's Pokemon. It was bound to be really good, at the very least.

With that out of the way, got one more that I'm gonna try and push out this week. Here's hoping that works out.

Also, considering changing my score system somewhat, making a change to perhaps the difficulty section or something.

Something to think about anyways.

Yep.

Monday, October 21, 2013

DAMN YOU GAMES! TAKIN' UP ALL MY TIME!

So I'm supposed to still be totally blazing through all of the Final Fantasies. But then I got my hands on Pokemon X. And now my hands are tied. But on that note, I should have a review for that up soon, so that's a thing.

Yep.

Wednesday, October 9, 2013

Wherein-which I muse on the Pokemon.

Okay.

So, here we are just days from release of the next generation in the Pokemon franchise: Pokemon X and Y.

Me? I am stuck at a strong crossroads. Well, not so much anymore, but I was. So I feel like talking about what kind of crossroad I was once stuck at. You see, I am a Pokemon fan. Very much, through and through. I look forward to every new generation, and this one was no different.

At least, at first.

When the Legendary Pokemon for X and Y were revealed, I was quite impressed. They showed a level of imagination a step up from Black and White, which in and of itself was leaps and bounds above Diamond and Pearl. This could only be a good thing. But as more and more designs were revealed, my enthusiasm dwindled. The starter Pokemon weren't anything of note. And save one or two designs, they just seemed to steadily go downhill from there.

But I wasn't too worried. Game Freak had only revealed some 15 Pokemon, and didn't seem keen on revealing anymore, so I assumed I'd see some cooler designs in game.

It is at this point that I feel I should touch on the fact that Pokemon designs are very important to me.

You see, the gameplay of a Pokemon game rarely if ever disappoints me. It is a tried and true method that I haven't found fault with yet, and so much of my anticipation and enjoyment of a Pokemon game does not come from that. It's nice, but adds up to about 20% of my overall love for the game, if that. No, my true passion for Pokemon stems from the Pokemon themselves. I love seeing new Pokemon to catch and raise and journey with. I mean, if it was the same Pokemon every time, the tried and true gameplay would require strong changes. There would have to be a much stronger story. But with the core of my love coming from the new blood, I never have to worry about that.

I catch the new guys, I fight the gyms, I beat the evil team, save the world, fight the elite four, become champion, go home happy.

All is well.

Carrying on from where I left off earlier.

Not long after making the decision to wait out the game for other designs, Mega Pokemon were announced. This blew my mind. New designs for older pokemon?! At first, I assumed these would be branch evolution chains. Lo and behold they were not. No, they were temporary forms granted by Mega Stones. Okay. Taking the Digimon route. Not my favorite idea, but I can live with it. Besides. MegaAmpharos was now an Electric/Dragon type with luxurious hair. Fine by me.

Not too long after this though, things began to go south.

More and more designs continued to be leaked. More New Pokemon, and more Mega forms.

And they sucked.

Like...

EXTRA hard.

They made a fucking key ring Pokemon.

A key ring...

Ugh. I'm getting off track. Anywho, the rather dismal designs began to crush my hopes for the games. Damnit, if my enjoyment of the game comes from the new damn critters, and the new critters suck hot eggs, what the hell do I want to play the game for? Surely not the story?!

Argh...

Not long after I had reached a point of disgust with the game (something that occurred after they made the decision to make one of my favorite Pokemon, Gyarados, Mega Evolve into a giant ass shrimp...), I came across an interview.

And to be honest, it changed my whole view of the game.

I find myself now thoroughly looking forward to the game. I have to know just what they're going to do with the world itself. It seems they've stayed true to the main formula, but have made enough changes to garner interest. Without needing a million new cool critters. And if I really think about it, there are already 600+ of the little dudes, so I kind of don't need more. But there's still a huge part of me that can't stand the idea of dealing with such craptastic designs.

Or at least, there was that part of me.

As I stand now, I've gotten over that. There are a couple of new dudes I can get behind, and, mixed with some of my old favorites, I'm sure I'll enjoy my journey through Kalos just fine. And with any luck, the game will surprise me, and be one of the better outings in the series.

Here's hoping.